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1. [RMR] Taranis Setups - in Ships and Modules [original thread]
Originally by: Chewyguru Edited by: Chewyguru on 28/04/2006 02:47:34 my favorite is this 3 t2 125 with antimatter loaded and spike and javelin in cargo small diminishing gisti mwd, domination stasis web 20k disruptor two wcs, one p...
- by Captain Pringles - at 2006.04.28 03:10:00
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2. What CAN beat a raven? - in Ships and Modules [original thread]
Originally by: jamesw Originally by: Jim Raynor Edited by: Jim Raynor on 26/04/2006 03:44:34 Originally by: Nebuli Edited by: Nebuli on 26/04/2006 03:37:26 Never said it should win by default, said it should stand a...
- by Captain Pringles - at 2006.04.26 04:02:00
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3. What CAN beat a raven? - in Ships and Modules [original thread]
Originally by: Nebuli Not going to argue with you, but a BT loses everytime to a torp/injecter raven given equal skills even when the fight starts in optimum, if you have read every post flown a BT and seen the videos you should already k...
- by Captain Pringles - at 2006.04.26 04:01:00
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4. What CAN beat a raven? - in Ships and Modules [original thread]
Nebuli, booster and amp, that gives the raven 2 hardners (invulns obv), while after 2 large reps the "shortrange" (be it BT or autopest) has how many? Also a quick quickfit checking session, a raven with drones and javs does about 590dps with ve...
- by Captain Pringles - at 2006.04.26 03:48:00
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5. What CAN beat a raven? - in Ships and Modules [original thread]
Edited by: Captain Pringles on 26/04/2006 03:32:13 Originally by: Nebuli Edited by: Nebuli on 26/04/2006 03:08:05 Well your post basicaly talks about BT, which has a usable range of 10k, then yes IMO given equal skills yes the BT s...
- by Captain Pringles - at 2006.04.26 03:26:00
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6. What CAN beat a raven? - in Ships and Modules [original thread]
Originally by: Jim Raynor Problem with ravens is yes you can put a very solid tank and do very good dps with them but when you do you pretty much are unable to pin anything down because you haven't the slots for a scrambler, a web, any kin...
- by Captain Pringles - at 2006.04.26 02:59:00
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7. What CAN beat a raven? - in Ships and Modules [original thread]
Originally by: Nebuli Edited by: Nebuli on 26/04/2006 02:48:40 Well believe it or not a short range BS needs to be within 20k, 10k in most cases to start doing damage. And to me anyway the fact you say basicaly if you encounter a rav...
- by Captain Pringles - at 2006.04.26 02:58:00
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8. What CAN beat a raven? - in Ships and Modules [original thread]
How often in this game does two lone battleships end up and start fighting within 20km (scram) from eachother anyway, its not like you can go hunting in a raven... sure you could fit MWD and webs etc in one but doing that you would lose the whole ...
- by Captain Pringles - at 2006.04.26 02:36:00
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9. Ishkur NPC setup - in Ships and Modules [original thread]
Funny but doable setup i think: 2.5k shields with a 140sec recharge. HIGH-SLOTS : ~~~~~~~~~~~~ > [ 9 | 15] Small Diminishing Power System Drain I > [ 3 | 8] Light Electron Blaster II [42xVoid S] > [ 3 | 8] Light Electron Blaster II [42...
- by Captain Pringles - at 2006.04.22 22:00:00
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10. TP drones - in Ships and Modules [original thread]
interesting topic, id like to know too. Like if a Raven uses 3 TP drones, how many painter is needed for almost full dmg with rage torps, 1? 2? mabe even 4? this thead could use some of you math wiz's
- by Captain Pringles - at 2006.04.18 17:11:00
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11. [RMR] Taranis Setups - in Ships and Modules [original thread]
to my knowledge j5b uses 25 cpu while faint epsilon uses 24. true that i save a few mil from not using a mwd II, but the extra effect of a named dmg mod over a normal one is not worth millions imho, cheaper the better (guns are 500k each and the...
- by Captain Pringles - at 2006.04.16 14:13:00
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12. [RMR] Taranis Setups - in Ships and Modules [original thread]
Edited by: Captain Pringles on 15/04/2006 00:32:27 Edited by: Captain Pringles on 15/04/2006 00:31:23 HIGH-SLOTS : ~~~~~~~~~~~~ > [ 7 | 12] Light Ion Blaster II [120xNull S] > [ 7 | 12] Light Ion Blaster II [120xNull S] > [ 7 | 12...
- by Captain Pringles - at 2006.04.15 00:31:00
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13. [RMR] Taranis Setups - in Ships and Modules [original thread]
Has anyone done the calculations of using a dmg controll unit vs a plate.. I mean the taranis has a heapload of hull ;)
- by Captain Pringles - at 2006.03.21 10:20:00
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14. suggestion: Drone command shortcuts. - in Ships and Modules [original thread]
Good idea
- by Captain Pringles - at 2005.12.06 04:50:00
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15. Enjoy your drones while you can. - in Ships and Modules [original thread]
I want a non speaking dog. My dog just goes on and on, i can never get her to shut up, please help me.
- by Captain Pringles - at 2005.12.05 01:56:00
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16. Taranis PvP setup - in Ships and Modules [original thread]
Post patch = Damage controll II I know it sounds stupid but it would effectivly make the taranis twice the survivability, 225 shield, 325 armor and 500! hull (+25% to all of those with skills), in reality it adds more then a 200mm tungsten plate ...
- by Captain Pringles - at 2005.11.30 10:24:00
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17. Taranis PvP setup - in Ships and Modules [original thread]
Edited by: Captain Pringles on 29/11/2005 16:57:57 Wouldnt upgrading one or two of those to Neutrons and drop the NOS be a better idea if youre fighting frigs?
- by Captain Pringles - at 2005.11.29 16:53:00
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18. Taranis PvP setup - in Ships and Modules [original thread]
What do you guys think will be good setups post patch for fighting intys when plates probably wont be of use anymore, some more balanced setups or pure longrange 150mm or gank neutron setup? I guess only time will tell, longrange could prob be ni...
- by Captain Pringles - at 2005.11.29 15:27:00
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19. RMR thoughts on minmatar - in Ships and Modules [original thread]
Its funny that is the same 4-5 people who always whine about minmatar stuff that has managed to fill up 10 goddamn pages of whine, good work guys.
- by Captain Pringles - at 2005.11.25 05:52:00
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